Archive for March, 2009

Atlas Rising

Wednesday, March 25th, 2009

I am pleased as punch that Atlas Shrugged is getting more media attention these days. It’s even the positive kind of attention.

I enjoy digging into new people and ideas and learning everything I can about them, especially if the people have profound ideas. The most lasting passion that I have had has been for the ideas and stories of Ayn Rand. It started off as a side research foray into learning more about Rush, whose drummer and lyricist had dedicated an album to “the ideas of Ayn Rand”. That album was 2112, the novel was Anthem.

Now, in my years since I read Atlas Shrugged, I’ve come across a few people who read it without picking up on the deeper plot, that those who are committed to living their lives in this world owe everything to keeping their minds in touch with reality, and owe nothing to the people who won’t raise a finger to help themselves and use guilt in the living to eke out their so-called survival. One person remembered it as “that book about trains”. Oh well, let’s hope that this upsurge of interest in Ayn Rand’s writings will be the “fountainhead” of a surge towards a continuation of the enlightenment’s true goal.

Musical Salute to Doctor Who

Wednesday, March 11th, 2009

I grew up watching the imported science fiction show, Doctor Who. The Doctor is a time-traveling alien who has an affinity for Earth, and a penchant for running into trouble and setting things right in every episode.

Part of what set the tone and character of the show was its eerie theme song, and it is something that vies for “that song that runs through your head all the time”.

The process spearheaded by Delia Derbyshire in recording this theme song was a long and groundbreaking one. Considering the sort of equipment they were working with, the result sounds utterly unlike anything that can be done with a regular or synthesized instrument. The work that went into even one second worth of the recording and the conscious attention to every detail makes it a masterpiece.

Guilds and taxes

Friday, March 6th, 2009

Where it comes to World of Warcraft economics, the Greedy Goblin resonates the strongest with my thinking. He posted recently on guild “taxes”. I put taxes in square quotes because there’s a major difference in what a guild does to collect these “taxes” versus what a government does to get money out of their citizens.

A guild is a voluntary association, set up in the game by using the various amenities that Blizzard provides to guild leaders to provide for pooling of resources. A government is “an institution that holds the exclusive power to enforce certain rules of social conduct in a given geographical area.” The guild leader can enforce his rules by restricting a person’s access to these pooled resources, or to even kick the offending player out of the guild. A government can use its police powers to extract a person’s property and worse.

So if a player doesn’t pay their “tax”, the worst that can happen is they are not in the guild anymore. Calling it a “tax” confuses the difference between a guild and a government.

As far as what it takes to fund a government, I can tell you what I learned in the way to get my economics degree. Along the way, I took a course that discussed and analyzed taxation. The fixed fee, “head tax”, is the economically best means of taxation.

The reason why the head tax is considered best, economically, is that other taxation schemes influence and distort individuals’ economic behavior. Flat taxes, sales taxes, VAT, progressive taxes, you name it—all these give people a reason to reevaluate their consumption and labor choices.

In the case of a guild, similar reasoning applies, but you have to keep in mind the voluntary nature of a guild, the nature of raiding, and also personal motivation. It is a travesty that a commenter on that Greedy Goblin post has mentioned along the way that BoE greens, blues, and epics all go to the guild bank instead of being put up to a roll for the raid participants, yet requiries that raid participants bring their own consumables. Another commenter said his guild bank is sitting on a cash pile worth 32K g, plus tons of enchanting mats. These are the spoils of raiding, but they’re not going to the raiders.

Raiding does have a cost, and people prefer that the costs be more predictable than not. If there is a “fee” that covers a base amount of consumables and provides insurance for repair costs, that is preferable to having everyone suffering huge losses due to repeatedly wiping. Everybody in the raid is there for that next piece of gear and the badges serve as a good consolation prize, and every extra bit of loot a player can bring home from the raid is a return on their investment for their own consumables, so what I will call guild bank communism won’t work to keep the best players around. Having a voluntary system in place that lets people smooth out their raiding expenses will.